This is the set on my Tangie, and for me it works brilliantly. I must admit it was traded to me, and so I don't know it's EV Spread. I do know it is a Physical Wall though
Tannoyer Raylax
Tangrowth@Leftovers
Impish
252 DEF / 252 HP / 6 ATK (If someone wants to confirm them, that'd be great)
-Power Whip
-Knock Off
-Leech Seed
-Sleep PowderThis works brilliantly for me. Firstly, Sleep Powder it. Then Knock Off either it or the forced switch to really annoy the opponent. If Tangrowth doesn't need switching out, Leech Seed and drain away the sleeping opponent's health.
It's brilliant if it's the opponent's last 'mon, as the Sleep Clause can't be broken and you can have a constant drain on their health, helped along by Power Whip. If it wakes, knock it back to sleep again.
CountersThings switching in will generally fear Sleep, but once the Sleep Clause is activated, countering becomes a lot easier. A Salamence carrying Fire Blast will usually destroy Tangrowth as it has a 4x resist to Grass.
Heatran does a pretty good job as it resists Grass and can hit back with powerful STAB Fire moves. However, it's at risk of losing its item by switching in. Starmie and other decent BoltBeamers can hit hard with Ice Beam and cripple it. Yanmega ruins it with Bug Buzz and if it switches, you get a free Speed Boost.
Bug, Fire, Poison, Ice and Flying type moves will all deal decent damage, especially if they're of the special variety.
However, Tangrowth can Knock Off some very useful items as things switch in, so a lot of counters will likely switch in unwillingly, not to mention the potential of being put to sleep if the Sleep Clause is not yet active.